The Splatbook

Interview: Stephen Dewey

Episode Summary

In which John, Jess, and their guest, Stephen Dewey, discuss the design his game To Serve Her Wintry Hunger. Together they dive into the magic of games built around evocative questions and emotional pacing. Stephen shares how he uses rules to do the heavy lifting and reinforce the emotional weight of the story. Along the way, they explore emotional cadence, the reliability of tightly written rules, and how mechanics can echo dread, wonder, and everything in between.

Episode Notes

In which John, Jess, and their guest, Stephen Dewey, discuss the design his game To Serve Her Wintry Hunger. Together they dive into the magic of games built around evocative questions and emotional pacing. Stephen shares how he uses rules to do the heavy lifting and reinforce the emotional weight of the story. Along the way, they explore emotional cadence, the reliability of tightly written rules, and how mechanics can echo dread, wonder, and everything in between.

Check out John's new podcast: Zombie Strains

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