The Splatbook
  Game Design 101: Play, Toys, Games, and Sims-Oh my!
  Episode Summary
  
    Kyle takes John back to school to discuss how RPGs fit into our ideas of play, games, and other strange creatures. 
  
  Episode Notes
  Kyle takes John back to school to discuss how RPGs fit into our ideas of play, games, and other strange creatures. 
 
The Beginner's Guide
Felix Lebed on Play
Maslow's hierarchy of needs
Homo Ludens - John Huizinga
Alan Levinovitz - Toys
Thomas Malaby - Games
“Big Three” questions at the Forge: “What is the game about? How is it about that? What does the game reward?”
Evan Bottcher - Platforms
The Splatphone!
Roll For Topic
Map Crow YouTube
Map Crow Patreon