The Splatbook

Game Design 101: Play, Toys, Games, and Sims-Oh my!

Episode Summary

Kyle takes John back to school to discuss how RPGs fit into our ideas of play, games, and other strange creatures.

Episode Notes

Kyle takes John back to school to discuss how RPGs fit into our ideas of play, games, and other strange creatures. 

 

The Beginner's Guide

Felix Lebed on Play

Maslow's hierarchy of needs

Homo Ludens - John Huizinga

Alan Levinovitz - Toys

Thomas Malaby - Games

“Big Three” questions at the Forge: “What is the game about? How is it about that? What does the game reward?”

Evan Bottcher - Platforms

The Splatphone!

Roll For Topic

Map Crow YouTube

Map Crow Patreon